// create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol



500 waitEmptyRowCol 1 225
0 create crestTeal -50 top zeroPath 270 .5 1 225

500 waitEmptyRowCol 1 225
0 create crestTeal -50 top zeroPath 270 .5 1 225

500 waitEmptyRowCol 1 225
0 create crestTeal -50 top zeroPath 270 .5 1 225

500 waitEmptyRowCol 1 225
0 create crestTeal -50 top zeroPath 270 .5 1 225


//90 create greeninsectboss 70 top zeroPath 270 .5 1 0
//0 create greeninsectboss 60 top zeroPath 270 .5 2 90


// 90 create icemosquitoformation 70 top zeroPath 270 .5 1 0
// 0 create icemosquitoformation 60 top zeroPath 270 .5 2 90
// 0 create icemosquitoformation 50 top zeroPath 270 .5 1 180
// 0 create icemosquitoformation 40 top zeroPath 270 .5 2 270

// 0 create icemosquitoformation 30 top zeroPath invert 270 .5 3 45
// 0 create icemosquitoformation 20 top zeroPath invert 270 .5 4 135
// 0 create icemosquitoformation 10 top zeroPath invert 270 .5 3 225
// 0 create icemosquitoformation 0 top zeroPath invert 270 .5 4 315

